Best tank design hoi4 - Use dedicated motorized divisions to exploit.

 
You'll need Engineering II for the flame thrower mount and any <b>tank</b> chassis. . Best tank design hoi4

Most of the stats of tanks in support company get added with a big malus. Modern SPG's are 80 base, 104 after the same upgrades. Remove tank or add some more motorised and you are good to go. That is, a 12-8 (medium/motorized) is better than 2x 6-4. Gas tank capacity refers to the amount of fuel that a vehicle’s gas tank can hold. Downside is it makes pushing at the end of the war harder, but that's what your 10 million manpower is for. Support Companies: Engineers, Artillery, Anti-Air, Signal. I BUILD HEAVY TANKS AS SOUTH AFRICA Well I like to have enough PP to change it depending on the tank, and I use both Silent Workhorses so I get over 3 PP per day (2 with a focus running). I would still choose an agility designer over range for instance. Recon and support artillery are solid optionals. 5th slot is up to player. 342K subscribers in the hoi4 community. If you start the game without No Step Back, there are currently 25 tank designs that COMSUME NO FUEL!. However, I posit that when going Battlefield support it's a waste of PP to build dedicated fighters. These three will serve for 90% of the game. During my Hoi4 School stream last week some people asked for some tank designs and suggested templates for medium and heavy tanks, here's my thoughts! I also. This is your SPA. +10 entrenchment. Mobile warfare is all about tank breakthroughs. But this Template is already solid and should work fine. Medium tank destroyer is more expensive *per unit* but it takes less units per battalion in division. External Fuel Tanks (Soviet T-34 had these). You have to designate a tank design as a flame tank, and it has to have a flamethrower, obviously, in order to actually be able to put on in a division. Now, the same analysis but for 1943 tech:. To properly support a blitzkrieg-styled offense, you need troops who can keep up with the rapid pace that it sets, and the abundance of motorized. Use cannon armament for all-around uses and howitzers to slaughter infantry. Use TD when you want piercing and maybe armour stats tanks are the best for breakthrough. I did HOURS of research on what to best upgrade with each each tank, ship and plane variant. 640 * 9 + 800 + 250 * 5 = 7810, which is actually quite expansive in the early game. 6 Med/4 Mot is a great template for Germany, though adding Med. thats the meta. Now, rule of thumb, with tanks used in support companies, the reliability can go down to the. They provide research speed increases and stat bonuses to different technologies and equipment. That is how you lose 1000s of tanks to encirclements. Template wise, 42 combat width is good, but 30 is great for plains (which is the thing tanks are best at anyhow) with a mix off tanks & motorized / mechanized but try and keep orginization above 28. as an option, as well as the special battalions like Mountaineers. 1: The 40 width "13/7" heavy tank division. 1 Amphibious drive 7. Sea-Record-8280 • 8 mo. Heavy tanks just have a better gun- mediums are stuck with the high velocity 2 gun at best, which has less soft attack than what heavies have. It features very different kinds of divisions:. 4 Infantry + 1 Anti-Air Artillery. The best flame tank is to be super cheap, with the recent nerf on flame tanks, the best tank to add a flamer is a heavy tank. - Add amphibious tanks, not as strong as light tanks, the same IC cost (although less steel), but adds to amphibious bonus. OP • 1 yr. Full upgrade (+40%) artillery is 47. Wargaming recognised subreddit for World of Tanks Modern Armor on Playstation and Xbox. SP AA and Tank Destroyers have less soft attack. Light spgs are very expensive and don't give you that much soft attack. any tactic will defeat AI. - Adding early to mid game piercing. Only then I start producing tanks and build up my divisions. Jump to latest Follow Reply. perfectly into forest combat width, and just shy of plains combat width. Flame tanks support companies offer an excellent attack bonus, across multiple terrains. The T-37 was my first serious medium tank design, called T-37 for the year it was made in. Spam lmgs on it and maybe an armor skirt. Use medium tanks. Then go for speed until at least 8km/h. I haven't done it yet so I can't get you the specs. The Tanks of Hearts of Iron 4 – Strategy and Design Guide. You can use a chassis which is 1 size smaller than the gun and 3. 1 comment. You could also use a basic Military Police division comprising of 6-10 cavalry divisions for the most suppression and support MP. I BUILD HEAVY TANKS AS SOUTH AFRICA Well I like to have enough PP to change it depending on the tank, and I use both Silent Workhorses so I get over 3 PP per day (2 with a focus running). You need 36 anti tank vs 30 light tank destroyers. R5: I added a light tank to my infantry division to over double breakthrough from 80 to 178. If you go there you can unlock the tanks you have researched by spending 10 army experience for each tank design. Below this is the juicy part of the designer where you can add modules to your tank and make meaningful decisions. Heavy tanks just have a better gun- mediums are stuck with the high velocity 2 gun at best, which has less soft attack than what heavies have. • 2 yr. Yeah, their OP, just not gamebreaking anymore. The Abrams, much like every other modern tank, is equipped with composite armour. Tank design is really complicated since there are too many factors to. Always rate a design that’s actually feasible to mass produce, people always posting medium tank designs with PC of >50. Even needing more SPAA than AA for a brigade is still cheaper. This is the best division in the game. Tank destroyers are cheaper to build than tanks but if you have tons of regular tanks, just use whatever you have. 3 Extra armor 7. All water tank systems have a rubber bladder that helps regulate wat. 46 Badges. For fast encirclement use medium with a lof of soft attacks. Speed is not important yet, I plan to focus on it in later tanks. These are a flamethrower tank, a tank destroyer, and a cheap high-armor tank. Support me on PATREON http://patreon. Where multi-role planes offer flexibility, optimized designs offer top performance, if you can afford them. Did you know the old mechanics of the Mexican focus tree break the officer corps? Doc. Armored recon so you can have space marine or have a tank battalion for more armor. Medium cannon 2, 3 man turret, radio 3, some engine upgrade to get decent speed basically whatever you want for the rest of the things. You're spending 2. CK2 Cultures Reborn, a CK3 mod (OUTDATED). Just experiment. uses a '36 chasis, speed 12 Km/h, 95% reliability and good punch and breakthrough. The best tank for flamethrower support companies should not be used as a line battalion. You can save 2 IC (25% the total cost) by replace the 4 IC gun with a 2 IC gun at the cost of 5 soft attack (7. Which class of tank you're using (Light, Medium, Heavy, Super heavy, modern) depends mostly on resources you have available. Marine and infantry division are just 14-4s (infantry-artillery) with engineers, air assault, attack helicopter, transport helicopter, and ifv recon (build them to. Most HOI4 multiplayer mods allow for free division templates so it is not difficult to make these templates (you don't have to use army xp to make a division template). Tank Destroyers will have more hard attack, SP Art will have more soft attack, and SP AA will have air attack. Ship hulls, tank chassis, and plane. artillery light tanks will add A LOT of soft attack. io/hoi4/ and using '39 equipment and right/left superior firepower against a typical 10/0+2 against a 14/4+5 REALS like you had described, Division Org Attacks. Use medium tanks. Now anything vs Germany AI, both medium and heavies are viable. Go into the division template designer, and click on 'Add infantry battalion'. You're aiming for 250-300 mils when Germany declares in mid 1941 if this is MP, 250 mils in SP is fine. any modules that are not providing breakthrough should be avoided like. The columns are to. It is true that the ideal combat width is 25 for mountains, however, the game now allows for some flexibility on those numbers, making unorthodox templates (like the 33w tanks and 27w mountaineers) absolutely viable, if not even better than the original ones. 1">See more. This is a monster when comes to destroying tanks. CIC is counterintelligence corps, which would likely be equivalent to the MP unit. Recon for speed (the recon stat itself sucks). The Tank Destroyer Design. It proves combat widths of 14, 15, and 18 are fitting for small, front-line divisions. Means I can add more customizations while still keeping reliability above 80%. For comparison, here's the stats of 1936 light chassis with rivetted armor as compared to 1934 medium chassis with welded armour. They can arguably do it without sacrificing too much viability in the early game (if doing a historical playthrough of Germany). In order to sustain a mechanised army (even just a handful of tank/mech divisions) requires A LOT of refineries and supply hubs. If it's a big stack of enemies the number may be low indicating it'll take a while, but it'll be green. Imo best is 42 width. Plains and deserts are 90 but they're super easy to push with tanks that you don't need to optimize your width to make it. This template is for those who want a template that can keep up with a blitzkrieg through your tank corp. Also use riveted armor, welded armor puts the production cost way up. Modern tanks can use heavy howitzer. 62 Badges. There are also two types of Fighters in HOI4: Light and Heavy Fighters, and they are both very useful in their own right. The following options are available: Light-tank designer (+5% speed, +10% reliability) Medium-tank designer (+5% reliability, +5% soft attack) Heavy-tank designer (+5%. Kristopher engages in a variety of sports including soccer, swimming, football, and esports. Enemy must build anti tank or TD equal to 50 piecing to counter the armor bonus. Manchukuo, All Chinese Factions - Waking the Tiger. The world of tanks game has taken the gaming industry by storm, captivating millions of players around the globe. anti-air: reduce damage done by cas by a lot, always worth it. Go to hoi4 r/hoi4. 2 small bomb bays because that is the max. • 1 yr. This design aims at maximizing piercing and armor. Recon stat doesnt matter. The division designer gives the player the power to customize every division to their exact specifications. TD/SPARTs/SPAA variants = Guns and reliability just >100%, some engine if possible or if mixed into motorised units. or mec. Formula: optimized reliability = 1- 10/ (number of equipment) Or = 0% if you have 10 or less equipments of that type in each division. "In this video I will discuss what I feel are the best tank designs in the Hearts of Iron IV No Step Back DLC. Medium tank, medium howitzer, three man turret, secondary smal cannon, sloped armor, armor skirts and last place can depend but in my opinion dont invest in breaktrough. hoi4kaiserreichfanbo Research Scientist • 7 mo. Step 4 - Make it fast enough to not slow down your divisions. Can go heavier as long as your industry is capable, also can mix heavies with light howitzers and create mixtures like this. The Tanks of Hearts of Iron 4 – Strategy and Design Guide. 13 medium tank battalions, 1 medium tank destroyer battalion, 2 medium tank anti air battalions and 5 motorized battalions. This allows you to cheaply add hardness, hard attack, and piercing to, say, some Motorized or Mechanized. Good Tank Template (without NSB DLC) So I'm playing as Germany and I don't know how to design good templates. let's say a province has so much resistance, that one template with 25 cav + mp would be needed to garisson it. Best Tank Designs HOI4. SP AA and Tank Destroyers have less soft attack. If your in MP you will see lots more of HV guns and howitzers used in its place due to players trying to max out anti-armor power or soft attack. Make it as cheap as possible, just the flame gun. tank design: medium tank speed about 8km/h, reliability about 100% or less if you are using maintenance support company. Due to the sheer ferocity of Aircrafts in Hearts of Iron 4,. If you want to add more armor or engine upgrades, I would suggest switching the turret to a heavy fixed superstructure for. Anyways my question has to do with army composition. improve reliability, 72 is not so good. military_industrial_organization_design_team_assign_cost = -0. military_industrial_organization_design_team_assign_cost = -0. If you want soft attack, you could stack more tanks in the division. depends on what you want, but I've found that cannon/howitzer 1/2, three man turret, high radio level, extra machine guns, diesel engines and plenty of armor works well on a medium tank. Tanks are a case where quality matters more than quantity. This page was last edited on 2 March 2022, at 07:44. Plains and deserts are 90 but they're super easy to push with tanks that you don't need to optimize your width to make it. + no need to design and produce tank - worse stats; ups and downs of light tank + great stats - more expensive - need to design and produce a design - less recon stat; pick which one you like best; flame tanks: they give buffs for attack in rough terrain always have em. Stalin's Best Bet. ) Infantry Division. Most division stats are either a sum of the stats of the division, like soft attack, or an average, like organisation. All tanks are good. BUT they will bring down your armor, hardness and breakthrough, making you vulnerable to another tank division. one of the most common sources of attrition, out of supply, can also be avoided if you micro your tanks and supply lines, and even if you don't it's only 5%. Any ideas? Archived post. Now we move on to the best tank designs in HOI4: we'll list them one by one, their advantages, and why you should consider building them. @EmhaN In the tank designer, look at the upper left side. Cas and fighters. Materiel's kind of easy - I think - since it seems like I research and produce more infantry equipment than anything else, so Mauser seems like an obvious choice. Support Companies: Engineers, Artillery, Anti-Air, Signal. 4 Infantry + 1 Anti-Air Artillery. Hot water tank piping diagrams are essential for designing and installing an efficient and reliable hot water system in any residential or commercial building. You could also use a basic Military Police division comprising of 6-10 cavalry divisions for the most suppression and support MP. Final thing, the cost. If a unit has more armor than an enemy has piercing, it does 50% more damage and receives 50% less damage. A division templates that is cheap, fast, reliable and deadly. You only really need about 10 to 20 breakthrough in a tank as in most templates that'll get you around 200 breakthrough which is the maximum amount of attack AI divisions will usually have. Current Favorites. In this video, you'll see how medium tank templates should look like in Man the Guns. Even if its pierced the light tanks give a lot of breakthrough and a tiny bit of hardness. Feb 2, 2022. Fuel tanks come in a variety of sizes, with compact cars generally having much smaller capacity tanks than large cars or tr. It features very different kinds of divisions:. 12 update that makes their stats more division size based, meaning the stats will be weaker on a 10W than a 18W division. What I keep hearing is 44W for the tanks when you have the economy for it. You need engineers 2, then put a flame cannon onto a tank, and then you need to designate it as a flame tank in the tab. My biggest problem is having enough tanks to go around at all once the war starts. 13 10-Width Infantry: Cheap And Cheerful. SPG is a decent choice. So for a flame tank you have to use the flame tank cannon which gives basically no stats the support company also reduces armor and breakthrough by 70 percent. And cannons on a fighter plane make less sense until chassis tech allows high air values from modules. I've just bought the new dlc and when i opened a new game i saw that everything in the nee dlc was in but not the tank designer. I think we need a designer that removes Tungsten requirement from medium tanks designed by it. spookyghost690 • 25 days ago. Pz III as AT will have +1 combat width, you definetly lose all doctrine/generals (f. Can go heavier as long as your industry is capable, also can mix heavies with light howitzers and create mixtures like this. When i open the tank tab in research it's just the finished tanks without anything else. Hey guys. Types of Tanks. Tank-on-tank battles are very rare in hoi4 as well as historical combats. 1 Medium Tank. spookyghost690 • 25 days ago. 6 attacks per battalion, rocket artillery (+45%) is 55. All this AT/ART stuff was justifed then designs was fixed, now it's just rudimental. Referring to u/Emzation's post on r/hoi4 concerning the findings on new combat width meta, it concludes the templates with combat width lower than 12 and higher than 40 are impractical. upgrades: maximize armor upgrade while maintaining the decided speed. Mokael First Lieutenant. The piercing and armor benefits are very good then already. Medium tank, whatever main gun that gives most cost effective soft attack, highest level radio, sloped armour. Well for single player you don't need armor and engine above level 9. A complete tutorial on how to use the new no step back tank designer. HOI4 NSB 2022HOI4 - Top 3 Best Division Templates & Tanks Designs for Attack (hoi4. Base time to research this technology is 100 days. My favorite tank game was as Romania. In this division template, you'll have access to a strong core of infantry-only battalions, which comes with a high. The point of the template and designs are to cram in as much soft attack as possible. 10 motorized ( or 5 mot 5 mech ) 2 medium SPG with heavy howitzer, 1 medium td ( superstructure, best available heavy cannon ), 7 medium tanks ( over 80% reliability, around 9 to 10 speed, 3 men turret,. 189 votes, 35 comments. That's just the tank crew going crazy because they heard someone say the K word. The three largest sources of attrition are: terrain (marshes and mountains), weather and resistance. Edit to link to my cut/paste. produced: 112. The easiest way to see this without math is to load up the game open console, give xp and make some units containing different types of battalions. The ship designs you will see below will be optimal for any major or minor nations. So, you can use heavies to breakthrough, and mediums to encircle. Change the engine to 2x Engine II, and get the Special Features: Self-Sealing Fuel Tanks (Special Modules) and Light MG Defense Turret x2. This is for a mod, and at least pre NSB, adding a couple SHT battalions to the 20-width special forces “poor man’s offensive divisions” (leg infantry. until I found something useful). MercZ11 • 3 mo. Most SP builds focus on enough armor to defeat the basic Piercing value of infantry equipment (plus AT infantry tech), and towed Anti-Air. This is how my production usually looks like (let's say Germany has 100 military factories right before invading Poland): 18 guns, 16 artillery, 12 supply equipment, 20 trucks, 30 tanks, 2 fighter, 4 tac. 8 Tanks/2 Mechs should be good enough most of the time. Light tanks are ultimately a dead end. Large divisions use a lot of supply, tanks use fuel too, which can be reduced by 40% supply consumption and 20% fuel cost reduction with 1945 tech. 13 tanks and 8 mech is a good template for tanks. However, your army XP and IC is better spent on other things first!. Verify the installation. if you want something cheap and powerful, research trucks, 1936 light tanks, and 1941 artillery, and design it with a wheeled suspension to make it cheaper, a light fixed superstructure, and the improved medium howitzer. Mobile warfare is all about tank breakthroughs. 3 man turret for breakthrough. 100% reliability is overkill. HoI4 DevDiary - Tank Designer Hello, and welcome back to another DevDiary about content coming in the 1. ROCKETS VS TANKS! Which Is Better? - HOI4 No Step BackCOMBAT WIDTH META: https://youtu. Max heavy machine guns. In hoi4 a tank is a universal unit which can move around quickly and deal great damage to the enemy unit. Probably doesn't matter too much in the long run of the game, but I'm having trouble figuring out which design companies are the optimal choice for a standard Germany run. its that simple. rlkaf • 2 yr. A Division that has a Division template that uses Medium Tanks can use any type of Medium Tank Equipment to fill its Equipment needs. HOI4 MP is in a heavy tank meta right now so. Template 4. 1 comment. It features very different kinds of. Attempt to make them faster. Infantry Division. Furthermore pretending that your tank is a td (while having same exact design as a tank) almost halves your construction requirements. Put a whole 120 on the german border exclusively, the rest against Hungary and Romania. If you intend for a unit to move forward, then a Recon company is worth it. At the top of the interface you will see areas to name the design, choose the type of vehicle, and select an icon for your design. I upgraded the engine so it could keep up with motorized. Replace with medium SPG when you unlock at. 20 width 6/4 division are 6 medium tank and 4 motorized battalions. Full upgrade (+40%) artillery is 47. 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Heavy - best in Infantry divisions, but never more than one. . Best tank design hoi4

Late game I use 16 Tanks/4 Mechs + Engineer, Recon, Maintenance. . Best tank design hoi4 defiance ruckus vs deviant

Construct it same as you would a tank division; anywhere from 10/10 to 15/5 tanks/amtracs, depending on your defensive vs. I mass produce 9. I tend towards 10/10 to keep my marine divisions more defensive, as I don't tend to support them with infantry due to poor supply infrastructure common to islands. That’s why you need to put together the best possible components. I would still choose an agility designer over range for instance. Get logistic and medium flame tank. For topics related to the design of games for interactive entertainment systems - video games, board games, tabletop RPGs, or any other type. arguably, best recon value is from cars, but they are far too expensive and worthless in every other aspect. 640 * 9 + 800 + 250 * 5 = 7810, which is actually quite expansive in the early game. You're spending 2. Light tank: Close support gun, 3-man turret, basic radio, extra machine guns (3 of), bogie suspension, riveted armor, gas engine, 14 engine, 0 armor. My best design so far has been a 12. The Tank Designer Dev Diary is too detailed. As you can see, the divisions cost the same. Most HOI4 multiplayer mods allow for free division templates so it is not difficult to make these templates (you don't have to use army xp to make a division template). 3-man turret, maxed out radio, HMG and stabiliser. A place to share content, ask questions and/or talk about the grand strategy game. Ideal French Heavy tank template to stop the German Blitzkrieg. Best Submarine Designs in HOI4. now with the release of hoi4 no step back, many are wanting to know how to use the new tank designer feature. 4ic which is only 0. Well, Infantry divisions are not really meant for attacking. This guide works mainly with easy to reproduce screenshots and explains some alterations and compromises because of game machanics und DLCs. The best tank for garrisons is complete trash in combat. 5 Tank + 5 Motorized also nice: 4 tanks, 3 Mot, 2 SPArt 4 Tanks, 6 Infantry For the heavy tanks I usually prefer just one brigade. However, your army XP and IC is better spent on other things first!. Best naval bomber design? I'm playing as Italy and I've made so far three full squadrons of naval bombers. In general, the templates I would consider are: 10-0 with support arty and eng, superior firepower. Light tanks are the kings of early/low tech wars, and as cheap counters to thicc tank templates. Since your attacking divs typically have high attack values (300-400 attack at least, some even at 1000 or more), getting a big percentage bonus like that is a powerful advantage. spookyghost690 • 25 days ago. SF is superior firepower, one of the doctrines. The quality of a template doesn’t really change across nations. The usable capacity of a fuel tank may vary slightly from the actua. Amphibious 2's are equal to medium 1's. New Hearts of Iron IV DLC By Blood Alone drops Tuesday, September 27th. R5 : adding flamethrower tanks to your division (only support company) gives you huge bonuses (especially against forts and cities), they're cheap and shall be in every offensive tank division. I upgraded the engine so it could keep up with motorized. • 3 days ago. Maybe it’s your tank design or the template. So for a flame tank you have to use the flame tank cannon which gives basically no stats the support company also reduces armor and breakthrough by 70 percent. One SP Art combined with one Tank Destroyer will contribute substantially better attack values to a division than two light tanks alone, at the expense of lower defensive stats. I usually have 1 dual cannons, 1-2 HMGs, armor plating, self sealing fuel tanks, and max engines. And also of course speed so engine up to 9. But in general, heavy tanks will do better at defending chokepoints and winning tank-on-tank battles. 71cloak is a much better source but just max 4x HMGs with max armour plates used to be better than having turrets. Win a game of HOI4 using ChatGPT to design your divisions. A division templates that is cheap, fast, reliable and deadly. Hello, and welcome back to another DevDiary about content coming in the 1. The lack of artillery means it works best with superior firepower to get that +20% frontline soft attack. Go into the division template designer, and click on 'Add infantry battalion'. This sub is for the free exchange of tips, strategies, player guides, how-to's, news, information and discussion. It routinely puts too much reliability on a tank. The ship designs you will see below will be optimal for any major or minor nations. Just build tanks with good soft attack guns. In interception roles it's noticeably hampered. Dave027217 • 2 yr. Formula: optimized reliability = 1- 10/ (number of equipment) Or = 0% if you have 10 or less equipments of that type in each division. Division Design and Anti-Air/Anti-Tank. add motorize until your org is above 30 at the least and add more tanks. UziiLVD • 2 yr. There's just not enough screen to go around. - The enemy has no high sophisticated Tanks and is mostly attacking with a lot of infantry so AT is not needed - Real Infantry divisions, so no things like adding Heavy Tanks - Combat width is filled. Go Welded. +25% entrenchment speed. Please read through the new rules for the forum that are an integral part of Paradox Interactive's User Agreement. The tank design itself should be medium turret (even if youre going heavy tank) and you should try getting either medium cannon or lvl 2 high velocity cannon. 40 width tank med tank 10/10 motorised maintance support. 4*highest piercing+0. These smaller divisions are best used to guard territory, protecting key ports and coastlines from naval invasion. by TuckerIsLost. The theoretically best design is 1 Military Police (MP) support company with 25 light tanks: these have lower manpower requirement per suppression point and take fewer casualties. To make the tank designs more visually distinct in the production view, we have added about 1000 new 2d icons to use for them, mostly stemming from combining. To unlock new tank guns, research new artillery, Anti-Tank, and Anti-Air guns. So generally making your tank better will be wasted ressources. After a HOI4 Multiplayer game, Tommy always does an analysis on everyones divisions. Although the others are pretty wack. Medium tanks with mot/mech, either 30w or big like 42w, aim for 30-40 org (lower means you probably don't have enough org, higher means you probably could have taken more tanks and had better stats). the best tank,. Of course you must add engineer company, motorized recon company, and support artillery to buff this optimized division. Just most people don't know you can be swimming in mils just by going down th. You still need tank types to bring armor, hardness, and most importantly. Large divisions use a lot of supply, tanks use fuel too, which can be reduced by 40% supply consumption and 20% fuel cost reduction with 1945 tech. Remove 1 Tank to make it 30w and to add Organization. However, in a grand strategy game, other aspects also matter more than in the typical comparison of tank designs - the best tank in the world is useless if it breaks down on the way to the battlefield (Panther fans take note), and it is even. The Tank Designer Dev Diary is too detailed. Best Tank Design and Template Hi guys, I'm struggling to find a good tank design and template. The balance of mec/mot/tank/TD is put to you, but you should really only use 1 TD. 40 width better anti-tank template Military Police Template. Turret Side Skirts (German Tank thing). So every battalion adds the number to the type and the highest total sum indicates the division type. How do you guys design your tanks and are there. The 20/40 width meta that stood for years is the best example, so were light attack CAs post MTG. • 1 yr. Basic Templates. Yeah, you basically win every fight against the AI with massive air superiority. It is now corrected in the pdf and the graphs. This thread is archived. 15w are 6inf 1arty with engie support aka just spam to fill. Get a suspension (torsion bar is preferred). You could also go more towards breakthrough and soft attack, as that is what you need most against the AI in SP. This is a specific part. You can save 2 IC (25% the total cost) by replace the 4 IC gun with a 2 IC gun at the cost of 5 soft attack (7. Paradox Staff. You only need 2/3 of the tanks for the same combat width, 2. Want to make my tank melt infantry but I don't know if I should invest in any anti-tank or tank destroyers. upgrades: maximize armor upgrade while maintaining the decided speed. Flame tank is cheap as possible due to the battalion debuff(-50% sa/ha/def/brk/arm). Content Designer @ HoI4. Flame Tanks are perfect to support infantry storming Urban/Fortified environments. Not good, since it doesn't fill the combat width. Watch Dogs: Legion. And also of course speed so engine up to 9. Recon tanks I tend to stack as much armor onto them as possible and even a few other updates but I really don't want to make them too expensive. 9/6 for 30 width lose the least amount of ic compared to other combat widths you are likely to use. Then you take a 45 width "space marine" division with some line art and a single super heavy tank battalion using this template; you get a division with an IC cost of roughly 4k. The pricing ranges from a minimum of $200 to a maximum of $800. Improved cannon or howitzer. There are three main categories: light tanks, medium tanks, and heavy tanks. In general, mechanized and amtracs are best used as components of a tank division, rather than as separate divisions. [Day 3]: r/hoi4 makes a HoI4 Mod. You want 150 on heavy tank 3s before Germany declares, 10 on HT3 SPAA, 30-40 on Mech2, and roughly 10 factories of support equipment and AA will. Pressurizing a well tank can often be done on your own but requires a few steps and some equipment. Heavy tanks = Armour, reliability just >100% and guns. or mec. 40 width & 20 width -> 40 width is stronger in most situations. The TD design will be exactly the same as the tank design, but you will probably swap out the radio for another extra ammunition storage. Meta still seems to hold true for 40 width not 20s anymore. The best tank for a line battalion in a breakthrough division isn't allowed in armored recon or paradrop tank support companies, and thus those have different best tanks. TheDirtiestSteak • 25 days ago. Archived post. I haven't done it yet so I can't get you the specs. gg/AgB48fCacrTwitch: https://www. . alice green anal