Factorio solid fuel - leaving you with 66+47.

 
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17 = 8. It needs 9720 solid-fuel to generate this energy (1 solid-fuel = 12 MJ) These are the 9720 extra units of fuel we produced. ) then the liquids themselves start to buffer in to storage. Just my 2c. Go to factorio r/factorio • by ___PEZ___ View community ranking In the Top 1% of largest communities on Reddit. This seems to keep the refineries running, but while I am getting good petroleum and light oil production (100/100), I'm still essentially only getting 0 heavy oil even though the refinery is working instead of output full. I found that it was "Burner inserter fuel bonus" mod that was breaking vanilla smelters with stone recipes using solid fuel and rocket fuel. How much energy is in rocket fuels: 4. The point was the recipes make it LOOK good to use the Light Oil -> Solid Fuel + Hydrogen = Fuel, but it has the same output as the Light Oil -> Fuel recipe, even though it has 3x as many processing steps and requires another resource. With steam power I think the math works out that you come out ahead something like 0. I'm just starting getting into calculations and ratios, and after a quick math, i find out that 16 chemical plants will produce 480 solid fuel per minute. So when you will put an other one the assembler will be aligned with beacon and thus working a lil bit slower. Overall balanced is tuning K2 to fit into SE since SE's toys/numbers arent as high as k2. Zero order calculations: 1 rocket every 10 min + 45 yellow SPM + 45 space SPM requires 165 rocket fuel per minute, while being fit for future I would like to aim for at least ~250 rocket fuel per minute. I hard switched from belted coal to this with about 500 rocket fuel on something like 50 trains no problem. For them to operate while a train is in automatic, the train needs to be sitting at a station and waiting for whatever conditions it has. Ive just completed Factorio on 1000x science cost, 900 SPM, nearly 300 hours (apologies. Get some fish to fight the worms. 5 light and 5. 03MJ, it takes 50 units of steam or 1. And electric furnaces has a compatibility patch for space exploration which fixes their furnaces. 62 pollution. Last edited by DaveMcW on Wed Dec 03, 2014 6:20 pm, edited 1. 25 swings, which is close to the actual number of 70. Rockets require a higher petroleum:light oil ratio then you get from advanced processing, i. Get some fish to fight the worms. I had my early game of seablocks running on 5-10x. Yes, we just shipped full rockets of solid rocket fuel and another rocket with i think 440 packed rocket parts and 60 pods to any of our outposts. Nuclear fuel. This table shows the results of various module combinations for a single cycle of the chemical plant for either light oil or petroleum. Additionally 100 low density structures are required for each satellite. 10 Solid Fuel == 250 MJ. Since it takes 10 Solid Fuel to make 1 Rocket Fuel, that means you turn 100 Solid Fuel (2 stacks) to make 10 Rocket Fuel (1 stack). 10 coal is 40 MJ worth of power. 1: Boilers are now fast-replaceable with pipes. Yellow belts can feed 15 coal/s to whatever so dividing 15/ (9/20) gives (15*20)/9 or 300/9 boilers. It needs 9720 solid-fuel to generate this energy (1 solid-fuel = 12 MJ) These are the 9720 extra units of fuel we produced. These fuel cells are then burned in a nuclear reactor to create heat. An enriched fuel block requires 30 liquid fuel or 2. Yellow belts can feed 15 coal/s to whatever so dividing 15/ (9/20) gives (15*20)/9 or 300/9 boilers. Apr 23, 2018 @ 9:45am i feel more comfortable with nuclear tbh. They've made things a little more complicated by having light oil as part of the rocket fuel recipe but a substitution gets there in the end. 2017 Info: - Updated to work with Factorio 0. The following design is the absolute bare minimum you need to start turning coal into solid fuel. So naturally in the early game I have been using wood and coal to power my engines but as I progress I always putting solid fuel in my trains, I'm now using solid fuel in my boilers for the steam engines so coal can be used for better things like science. Adds early and late game power generator equipment that requires fuel to produce power. It's ALWAYS that one power pole. Every MJ provided by coal costs 0. Coal cracking shows up around the same time that Uranium energy is getting started, so the tech process is: - Get a first dose of solid fuel - Obsolete solid fuel with cracking. 26 * 34. thus, it must be included in the equation. But if you’re low on coal and have tons of oil, it might make sense to burn solid or rocket fuel instead. This means that a nuclear locomotive with no cargo wagons will accelerate slower than a locomotive running solid fuel, but a nuclear locomotive pulling four fluid wagons will accelerate faster than a locomotive running rocket fuel. Fun fact: By My calculations, for 1 RPM base you need 20-6-11 Beaconed processing (20 Refineries 6 Heavy Cracking 11 Light Cracking). You can also make solid/rocket fuel from light oil and petroleum if you find you need to offset their excess in favor of heavy! Last edited by darkscaryforest; Jul 27, 2021 @ 7:09am #11. Solid fuel is wagon-inefficient, so we need to compare against light-oil instead. Each has a base crafting speed of 3 seconds but only 10 light oil is needed for 1 solid fuel while heavy and petroleum take 20. 1MJ = 1MWs, by definition (1W = 1J per second) So, a solid fuel cube is 25MJ. Advanced oil processing gives 1 heavy, 4. An Electric engine unit is the advanced counterpart of the engine unit, and is used in some higher end recipes. If you want to have some kind of sinful coal/solid fuel mixing regime, then I would still build on the coal ratio (but you do what you want I guess). 62 pollution. Heavy oil to light oil is 75% efficient. 17 - 1. 1MJ = 1MWs, by definition (1W = 1J per second) So, a solid fuel cube is 25MJ. 20 oil refineries, 5 heavy to light oil cracking plants in the top left, 51 light oil to solid fuel plants, and 22 petroleum gas to solid fuel plants. Nuclear fuel. Jun 23, 2022 @ 4:13am. I built the great wall of factorio with a massive defense network so I'd have room to grow in an area comprising about 20x the area of my existing base, and then filled that in ridiculously fast. Rocket Fuel from Pyroflux, costing 1 Coal and 60 Pyroflux per 1 second. To use energy in Factorio, you can use blueprints. I used to just leave a coal loop running to keep them going. So in theory since you need far less than 30 MJ for the. How much energy is in rocket fuels: 4. You need to move Light Oil over to the plastic recipe. It was designed to be used on main bus, but it can be used anywhere. The question is which oil is better or more. Advanced oil made 312. 60 rocket fuel per minute from oil and water. If you want to scale up big with steam power (you might have to do this playing with very. As mentioned, you need to get rid of the byproducts. 3 MJ of solar energy or fuel cell energy at lets represents a lossy trade of either solar infrastructure for more solid fuel per crude or uranium ore for crude/coal, rather than trading crude/coal for crude/coal. It can also be used as ammo in flamethrower turrets. Share your designs. The refinery in basic mode (pictured) will produce 30 heavy oil, 30 light oil, and 40 petrol every 5 seconds. Rocket fuel takes things a step higher by providing even more speed, but converting solid fuel to rocket fuel reduces the energy content by 30%. With rockets it took more than 5 million liquid rocket fuel to send a load back. With steam power I think the math works out that you come out ahead something like 0. Crack Heavy Oil to Light Oil, then convert the Light Oil to Solid Fuel, or convert Crack the Light Oil again down to Petroleum Gas-- where it benefits you in (ultimately) producing more Batteries, Plastics, Blue Chips (Advanced. 17 Coal Liquefaction is basically a 100% productivity increase process if used to make solid fuel with similar issues as prod modules. ! Note that Burner Mining drills ONLY drill the land. Guarunteed non-stall Oil Factory. 58% respectively when these fuels are used. Its very worth it, considering how much oil you save. 000 light. Mid game: fuel block power, oil fed flame turret defense. Sure, 3 stacks of coal/solid fuel/rocket fuel will last a long time, it won't last forever. Liquid coal made 650 heavy, 400 light and 100 petroleum. I read other people do a lot of processing on the planet where they mine. I attached a picture of my system diagram and calculations to the equations to include lubricant and solid fuel. Each has a base crafting speed of 3 seconds but only 10 light oil is needed for 1 solid fuel while heavy and petroleum take 20. Factorio Prints. These are coal, solid fuel and rocket fuel. There are many types of energy available in Factorio including fuel, electricity, charge in accumulators, etc. Different types of fuel provide different amounts of energy, measured in megajoules (MJ). Three rypes of fuel will be considered for use in boilers in order to fuel steam engines. Steel furnaces tend to burn fuel so slowly that it’s not hard to feed them with coal. When you get to that point, connect this new underground pipe to an assembly line that will produce solid fuel. However, instead of thinking with ratios, I find it easier to make expandable rows. In a car, your fuel takes about 3% of the total weight. Once that runs out then train will be diverted to pick up solid fuel from (3) instead. ! Note that Burner Mining drills ONLY drill the land. Make science. Wood will not be taken into consideration, since in vanilla it is impossible to acquire a sustainable amount of it. For entities that require items for fuel, 10 solid fuel could be crafted into 1 high density fuel over 10 seconds, providing 100 MJ (current rocket fuel value). My deep space base makes rocket fuel. Jeffreyac May 26, 2022 @ 12:19pm. So a few days ago I posted a spreadsheet detailing what sort of fuels you can use to supplement your early-game power in sea-block. All of that pushes it out a bit. 3250 : 1. Heavy oil cracking uses 4 * 1,25=5 heavy oil per 5 seconds, so 1 per second. 10 coal becomes 10 heavy oil, 15 light oil, and 20 petrol gas. Output 536 solid fuel from light oil, 51 solid fuel from petroleum gas, 6924MJ (73. And if you want to go twice as far, you need about twice as much fuel. Very high-level overview: Nearly everything oil-related is in pipes / tanks. Taking you literally. 75 light and 687. 77 veggie oil/s, plus about 0. It is also used to create electric engine units. Solid fuel effeciency? The very basic coal mine procuces 2MJ of energy per second. Nuclear fuel. That recipe takes something like 500 seconds to get just 1 solid fuel. That made the choice to convert to an oil based energy system for me despite its complexities. Just let it burn. Factorio is one of the greatest games I ever played, with one of the best developers I ever heard of. Running on solid fuel, almost every visit loads 2 or 3 fuel at most. 35 solid fuel per second. That way nothing ever backs up. Solid fuel requires only half an oil refinery 10 crude per second, and one chemical plant making solid fuel to replicate 3 coal miners, and that 10 crude can often be the output of a pump jack. 3 with cracking the light into gas and an extra. Set the fueling station as next station. 78 petroleum gas. Main article: Oil processing Crude oil is a liquid extracted by pumpjacks from oil fields and can be converted to petroleum gas, light oil, and heavy oil by an oil refinery. by cbhj1 » Mon Feb 01, 2021 8:34 pm. 25 Petroleum Gas per minute, per refinery. Sulfur is a component in the production of Chemical science pack, Sulfuric acid and Explosives, with the latter two also being intermediate products used in higher-level recipes. Feb 23, 2022 · This setup takes in 10 coal per second and 7. Show Blueprint. This often resolves itself in later stages, but can be a real pain before making rocket fuel for rockets. 5MJ raw coal. With oil often in short supply, I decided I would run an experiment in a sandbox to figure out what was more efficient. Light fuel unless you need to get rid of excess petrol. But as this is sandbox game I wanna find least environment polluting ways. If you want to compare fuel oil with solid fuel (from fuel oil), 50 fuel oil in a fluid burning boiler and steam engine 2 makes 222MJ of power. 291% energy ROI. Lua Mod GUI additions Rseding Mod GUIs have been an interesting part of Factorio modding since I started working at Wube. Electric furnaces take a lot of power so I use my initial set up and add an electric set up when I start burning solid fuel for additional power. I'm playing with Bob's as the only content mod and I recently noticed that hydrogen counts as a liquid fuel. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews Factorio > General Discussions > Topic Details. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. My hunch: If you installed SE then removed it, maybe you forgot to also remove AAI Industries, which moves the solid fuel recipes to the "fuel refinery". So when you will put an other one the assembler will be aligned with beacon and thus working a lil bit slower. the only way for Factorio to represent the ratio between your Usage and Potential Production is to make the Current Usage bar larger or smaller even though an actual number might say otherwise. Share your designs. It's also good for getting rid of light oil, as you'll find that storage fills up quickly for that and you need to do something with it otherwise your oil industry will stop working. Premium Powerups. 4 Rocket Fuel), at the cost. • 3 yr. Station should enable when fuel is less than some number (100 Rocket Fuel in my case)-Requester chests are set to a full train load of fuel (30 Rocket Fuel or 150 Solid Fuel depending) though you could easily go with 1 stack of fuel (10/50). I keep getting so much petroleum gas and I am making that to solid fuel but I have a staggering 6xxxx of it in my logistic storage. Features: Bioplastic recipe using vitalic epoxy. Sulfuric acid is a liquid that is used to create batteries and processing units. Yet, when I use PowerGREP on all the Bob's mod files, it finds no reference to solid-fuel setting any override value of 20,000, so, as best I can see, solid-fuel should be stacking to 100. Set train to automatic while I was inside. Factorio Prints. if I need more, I replicate the setup whole. E2 = rocket fuel energy = 225 MJ. That's the trouble with using blueprints you get online- doing that doesn't really help you understand, and if you don't understand, you can't really fix things or adapt. Set train to automatic while I was inside. Cracking heavy oil to light oil first changes the ratio for heavy oil to 13:1 (from 20:1). productivity level 3 modules are 10% each :P That's [HUGE] efficiency. Advanced oil processing gives 1 heavy, 4. You'll need lots of atmosphere condensers to produce the vast amounts of oxygen needed, something like 33 condensers to 1 fuel refinery if unmoduled, but modules can change that ratio a bit. I built the great wall of factorio with a massive defense network so I'd have room to grow in an area comprising about 20x the area of my existing base, and then filled that in ridiculously fast. Nuclear fuel. Burner structures, (including furnaces), will run off of all fuel types in the game, including: Wood - Least amount of energy/burns quickly; Coal - Most common/decent amount of energy; Solid Fuel - Very high energy per unit; Rocket Fuel - Yes, you can technically have a rocket-fuel powered train, boiler, furnace, etc. Launching parts to space - you'll basically never stop doing this. If cracked heavy oil into light oil the solid fuel goes up. I proved the optimal ratio of 20:5:17 with 0 lubricant and 0 solid fuel producing chemical plants and found that with 1 chemical plant making lubricant and 1 chemical plant making solid fuel, the ratio changes to 14:3:11. The 10 fuel (50 for Solid Fuel) number per train is probably a good place to start. Trains consume fuel at a constant rate (600kW or 600 kJ/s) so a train with ten solid fuel will run for longer than a train with one rocket fuel (200 seconds vs 166 seconds). Light oil to petroleum gas is 60% efficient. 70% - Trains start accepting solid fuel. Steel furnaces tend to burn fuel so slowly that it’s not hard to feed them with coal. Rocket Fuel (with +40% productivity) turns 16. Fuel run out just before it stops at train stop area and gave illusion of train successfully connecting to inserters. Now, if you use Steel furnaces, they have the same energy consuption but produce two time faster, one yellow belt of coal can fuel 24. Just supply iron ore + coal. I had my early game of seablocks running on 5-10x. Chemical Plant creates 0. If you add 2. Shoot the chests, then rebuild them. Refinery : Heavy to Light : Petroleum Solid Fuel : Light Solid Fuel : Rocket Fuel. This puts regular trains + immersite fuel overall faster than nuclear trains (due to top speed but slightly slower accel), although in short distances they would probably lose. How much energy is in rocket fuels: 4. One unit of solid fuel contains 12MJ of energy, three times the energy value of coal. Liquid rocket fuel recipe using methane gas. Solid fuel will be removed and rocket fuel is made directly from flammable chemicals (light oil and heavy oil, light oil, light oil and petroleum gas). Meaning 1 yellow belt of Coal can fuel 13. Factorio is a game in which you build and maintain factories. Heavy oil to light oil is 75% efficient. Run the alternate solid rocket fuel recipe. Like other fluids, it may be barreled. Burner structures, (including furnaces), will run off of all fuel types in the game, including: Wood - Least amount of energy/burns quickly; Coal - Most common/decent amount of energy; Solid Fuel - Very high energy per unit; Rocket Fuel - Yes, you can technically have a rocket-fuel powered train, boiler, furnace, etc. Nuclear fuel. A supply of iron ore also allows the manufacture of ammunition: cluster grenades, land mines, and cannon shells. This works out to. I attached a picture of my system diagram and calculations to the equations to include lubricant and solid fuel. Added use in coal liquefaction. 8 M = 47. Downloaded by: 79 users. Try prod + efficiency on circuits, speed. You can lose power if power lines are destroyed. 7k coal/minute and produces 225 rocket fuel/minute. 1 and 3/4 chemical plants to turn the 54+9 L/m into 47. - Trains. Show Blueprint. It's purely a waste of hydrogen to make fuel via solid fuel, and it's produce more pollution (one more line). munford obituaries, honkai star rail pc download

15 light oil is either 10 petroleum, or 1. . Factorio solid fuel

<b>Solid</b> <b>fuel</b> needs a better reason to exist in the game and I feel like it needs some buffs to encourage players to actually use it. . Factorio solid fuel washington craigslist for sale

Faen_run • 3 mo. Or just simply scale up antimatter production. 8 M electricity per second, and it produces 8. I actually have a video for solid fuel in my playthrough, check it out if. I had 150 steel chests FULL of solid fuel just stockpiling. Light oil only has very limited use as solid fuel and. • 2 yr. Having two different types of fuel, with solid fuel as a priority gives you two partial failure states for your power. Overall balanced is tuning K2 to fit into SE since SE's toys/numbers arent as high as k2. 1 cycle of coal liquefaction takes 5 seconds and results in 90 heavy oil, 20 light oil, and 10 petroleum gas. Coal is more efficient in terms of pollution, by almost. It's also good for getting rid of light oil, as you'll find that storage fills up quickly for that and you need to do something with it otherwise your oil industry will stop working. 8MW of power to produce steam (from water. This will limit the maximum of the type that is being filled. This setup takes 114 Crude Oil and produces 134. Here's how you do it: you use two locomotives to pull your trains. Regular oil processing is also deadlock free, you just need the cracking capacity. I have a solid fuel factory to power boilers for electricity. 75 crafting speed overall). Later in the game, you will want rocket fuel, which is made from solid fuel. Premium Powerups. Per one refinery running Advanced Oil Processing, you will need. I actually have a video for solid fuel in my playthrough, check it out if. KatherineOfSky Apr 14, 2017 @ 12:22pm. Solid fuel needs a better reason to exist in the game and I feel like it needs some buffs to encourage players to actually use it. Rocket Fuel from Pyroflux, costing 1 Coal and 60 Pyroflux per 1 second. It can also be used as ammo in flamethrower turrets. Pfffftttt. Converting solid fuel to rocket fuel takes 10 solid fuel (@25MJ ea) but returns only 1 rocket fuel (@225MJ), effectively losing one solid fuel of energy. Their formation is strongly correlated to the initial. 5 solid fuel per second. So, in factorio, the faster its going, the more efficient it is. I actually have a video for solid fuel in my playthrough, check it out if. This should normally not happen unless you use a *lot* of fuel compared to plastic/sulphur. Sulfur is a solid item in a chain of otherwise fluid-based manufacturing: Crude oil → Petroleum gas → Sulfur → Sulfuric acid. Place a train somewhere on the tracks. It takes a bit of space and some energy, but it's super easy to setup large factories with construction bots. Solid fuel. 4 Rocket Fuel == 315 MJ. The chemical plant has 2 inputs and 2 outputs in fixed positions. That way, processing always continues and usage is always most efficient, e. Hope that helps maybe : But. I usually use iron + oxygen to produce an okay amount of rocket fuel, but since latest patch. A steam engine consumes 30 Steam/second. Light oil and petroleum gas into solid fuel. It takes a bit of space and some energy, but it's super easy to setup large factories with construction bots. What I would recommend is to look through FNEI, see what you think you'll need to make rocket. As a general rule, the ups heaviest processes are solid fuel/coal power. 12 = 13. Liquid coal made 13,000 heavy, 4,000 light and 2,000 petroleum. Petroleum gas can also be used to create solid fuel , but the ratio of fuel created is not as efficient as that. Certainly, each type of energy has a different blueprint. This is because older tech uses solid fuel, which means the fuel becomes useless with only a small amount of impurity in it (i. At a rate of. Overlap the end beacons to tile. (and if you don't know that, i want to see a picture of your base to figure out how you got to solid fuel without using inserters to remove stuff, dont forget to press alt and take the screenshot during daytime). Open menu Open navigation Go to Reddit Home. This should normally not happen unless you use a *lot* of fuel compared to plastic/sulphur. When you crack the heavy oil, and THEN make solid fuel you actually can create 3 units of solid fuel from 4 units heavy oil instead of only 2 solid fuel when making it directly. Community-run subreddit for the game Factorio made by Wube Software. The amount of fuel pellets you get from a single piece of coal or solid fuel. It consumes 1. 17 is 260%. One assembling machine , that produces rocket fuel, consumes 20 pieces per minute and there we can just do this "480/20=24" and that is a number of machines , that we needed. The Hydrogen Chloride gives 25 excess hydrogen which i want to use for powering X amount of Ammonia chem labs. You can lose power if power lines are destroyed. sulfur helps balance oil usage through solid fuel. Skip to main content. Many important things depend on oil. To start this process, and a couple stacks of low density structures in the chest next to the empty cell plant. 342K subscribers in the factorio community. in the earlier game this might be a train that drops off 10 stacks of solid fuel or coal. Heavy oil to light oil is 75% efficient. Monitor the tanks periodically. Since our map doesn't h. 2 solid:3 rocket fuel assembler ratio. The ROI in 0. This table shows the results of various module combinations for a single cycle of the chemical plant for either light oil or petroleum. 55 with 1 oil refinery cycle , with an extra. Making solid fuel from heavy is possible with the normal recipe too, but in both cases light oil is more efficient. Since it takes 10 Solid Fuel to make 1 Rocket Fuel, that means you turn 100 Solid Fuel (2 stacks) to make 10 Rocket Fuel (1 stack). I prefer the last to feed a starting train-network. 20 oil refineries, 5 heavy to light oil cracking plants in the top left, 51 light oil to solid fuel plants, and 22 petroleum gas to solid fuel plants. Takes a minute to stabilize on startup. Solid fuel combustion comprises drying, evolution and burning of volatiles, and solid phase combustion. you can also inserter feed fuel into the train engine, i keep chests and solid fuel with a fast inserter just along side the train stop, fuels 'em up every time it stops at my base. An Electric engine unit is the advanced counterpart of the engine unit, and is used in some higher end recipes. Each is slow, but it's simple to setup so you can get a very reasonable production going. Energy required to turn Solid Fuel into Rocket Fuel Assuming assembling machine 3, crafting speed 1. Factorio's burner fuels. 75 solid fuel, light → 1 solid fuel, petroleum → 0. Refinery needs 420KW. 25 Petroleum Gas per minute, per refinery. Place a train somewhere on the tracks. 0 favorites "Bufferless" Train Unload System -- Logic and Example Blueprints. I am interested in everyone's feedback if I missed something. 3 pollution / minute With heavy cracking: 6. Each refinery is boosted by 10 speed module beacons and slowed by 3 productivity modules. Under regular circumstances, the recipe uses up 50 steam per refinery every 5 seconds - 10 steam per refinery per second. So you can turn the fuel in more or less useful pollution. Compared to the stone furnace, it smelts at double the speed and therefore is a more efficient use of the given fuel. 5 for petroleum. I prioritize making Sulfur over making Solid Fuel out of the PG - but I prioritize the Solid Fuel MADE FROM Petroleum Gas over the Solid Fuel made from Light Oil in making the Rocket Fuel. shaoronmd • 8 mo. It's a lot more compact with electric smelting using prod modules. Show Blueprint. There is very little point in switching to solid fuel, as the time window between being able to produce solid fuel and rocket fuel is so small (both require blue science). Required technologies. . deep throat bbc